Sunday, September 23, 2012

BFA Environment week.

Project is a continuation of last week's ideas, involving the country of origin and environment development. Since I'm using Sweden, I was inspired by some of their folk lore to portray an old deity of theirs, in a state of petrification. The opening in its chest is a well, which the character I developed last week will find contains a sacred idol that can grant any wish. 

Final Render

Sketchbook ideas, trying to achieve a feeling to run with.

Painting out ideas for my render, some of these will serve as material for next Friday's submission, where I'll set up some "moment" renders.



Rough submission for Friday, where I got most of my feedback for a revision. They asked me to improve my atmospheric perspective, as well as my detail distribution. A fellow classmate suggested using the space on the right more strategically, such as adding a knee above the water line.

Friday, September 14, 2012

Yonders' Week

Hey guys, I've been working on my first real BFA project, called "The Wishing Well." Here's some character development, in which I face my biggest fear... children. My character's name is Yonders, inspired by the stereotype of Scandinavian names ending in 'Ders, and the tendency he has of looking out yonder. Hopefully I get time to jump back into my more "personal" work, but I'm having a jolly time with this assignment.


Final draft, fixed pose, proportions, and I think the color looks a bit better:

Previous draft.






Friday, September 7, 2012

The Week of the Chair

Was watching some Breaking Bad, got fixated on the Mariachis.

Thumbnailing for the sake of thumbnailing, didnt have much of an idea of what I wanted, though it was a healthy release of ideas.

Started messing around with some bigger value/toned thumbs, still not 100% sure what I'm going for.

Meshed some of the previous thumbs together to achieve some of these details, then of course I split what I had and made it symmetrical.

...And after a lot of overlay sketching and transforming, (and food), I developed a composition that was starting to make sense. It wasn't until I added the pelvis that I really pushed for the finish. Maybe it was the anthropomorphic information that made it work for me. Freestyle is fine, but I suppose you can't ground a piece until it can be at least partially recognized in some realistic manner. Wether it is organic or artificial, these visual cues are a lifeline for imaginative work.