Friday, December 25, 2009
Monday, December 21, 2009
It's been a little while, but I'm back after an excellent semester and I have not come empty handed. Here's some work from a project I just finished, where we individually design two forests; a good, and an evil one. My forest was based off of the forest of Aokigahara, known as the "Forest of Suicide", at the base of Mount Fuji.
Wednesday, March 18, 2009
...but I had fun on the rendering, after I got my reference approved (which I did NOT have fun with)
My story was an office worker who had a strange interest in women's underwear, and possibly something worse.
Only so many people in this world who have stable minds and lives.
Sunday, March 15, 2009
Wednesday, February 18, 2009
Monday, February 16, 2009
Friday, February 6, 2009
Thursday, February 5, 2009
Tuesday, February 3, 2009
Monday, February 2, 2009
So my lovely girlfriend gave me an Xbox 360 for my birthday, and I'm both shocked and amazed that she did that. But instead of geeking out on Gears 2, I decided to go sketching today after class, and I drew out an idea for something I was noodling around with earlier.
I wanted to illustrate Fort, the survivor of an urban undead outbreak, who is sturdily built and dressed from head to toe in his assorted protective sports gear (umpire mask, football chest/shoulder gear and jersey, goalie pants and gloves, and a wrestling championship belt). A little backstory to Fort:
Before the outbreak, he lived in downtown Chicago, and was a multitalented athelete with a promising college hockey carreer. He lost both his parents in the undead onslaught, and is determined to be reunited with his kid sister, who was staying with his grandparents in Washington D.C.
Fort doesn't use guns; he is armed with a sledgehammer, and has sharpened the handle to a stake point. I'll be posting random crap like this sometimes ;)
Hi, this is my first post and I wanted to start by showing something that I'm very proud of, which is the final comic I did for my class with John Clapp. I spent around 30 hours bringing this to life, from comps to finish, and I love it. I want to make more pieces with this sort of look...