Wednesday, August 8, 2012

Trip to Valve!!!





Practiced some environments this week, I think I'm getting more comfortable with color and light... I'll be taking a trip this week to Seattle, to visit Valve Headquarters, hope it goes well!

Wednesday, August 1, 2012

Beginning of August




I'm almost back in school, back to the program and my last year at SJSU. I've started to consider my ideas for my BFA introduction video, but haven't settled on anything yet. In the meantime, I'll be making a trip to Seattle to visit Valve headquarters for a tour! Very excited, can't wait to get inside their gift shop.

Wednesday, July 25, 2012

Ideas in Photoshop





I love my tablet PC. In case anyone is looking to get one, mine is a Motion Computing LE1700. I just hope it stays operational for a while. My ideas this week went all over the place, but that's what summer is for! It takes patience to avoid overworking something... I think the Megatron-looking painting really illustrates this dilemma. But as a piece that started in line format, it was an exercise in relaxation as well as specificity. Either my line detail needs to get cleaner, or I render sans-line.

Been listening to "The Amenta," the album N0N. There's nothing better than Industrial Black Metal to burn "Call Me Maybe" out of my short-term memory.

I wonder, how much longer 'till I run out of coffee money...

Wednesday, July 18, 2012

Paints from my coffee trips!





I'm in the habit now of starting projects during my coffee breaks and spare time, and subsequently developing them more at home. My inspirations are H.R. Giger, Gottfried Helnwein, tattoo artists and any music or game art that I grab on to. Since listening to death metal albums and industrial/trance records from an early age, what drew me to them initially was the art. Thus I began an obsession with illustration.

Friday, April 13, 2012

Modeling Portfolio





I hope to get time to pursue more 3D work, it's a pleasure to use Maya/ZBrush.

Saturday, April 7, 2012

Final Character Design


Hi everybody! As part of a class project, I created a character to fit in an existing film, but this guy, dubbed "Olgreg," took on a life of his own. He was greatly inspired by the art of Pascal Blanche, Bernard Bittler, and Tarik Hamedine for the film Kaena: The Prophecy. I got rid of that nasty background and set him up to stand on his own, so I hope to get some criticism tomorrow in class.